The Modules
- Active Listening
- Agile 101
- The Agile Game
- Agile Requirements
- Backlog Grooming
- Business Case for Agile
- Coaching Questions
- Definition of Done
- Empirical Processes
- Estimation (Story Sizing)
- Experiencing Agility
- Multi-Tasking
- Paper Prototyping
- Pair Programming TDD Demo
- Project Chartering
- Release Planning
- Retrospectives
- Scaling Scrum
- Self-Organization
- Sprint Termination
- Story Mapping
- SWOT Analysis
- Tapping Group Wisdom
- Theory of Constraints
- User Personas
- User Stories
- XP Technical Practices
- Our Teaching Style
- Certified ScrumMaster
- Certified Scrum Product Owner
- Mastering Agile Requirements
- Agile Project Management
- Bootstrapping Your Scrum Team
- The Agile Product Manager’s Guide to the Galaxy
- Creating Agile Learning Games
- Custom Training, Coaching and Facilitation
- Brown Bag Sessions
- Training Modules
This module is included in the following workshops:
- Brown Bag Sessions
Experiencing Agility
Agile is a holistic approach to software development that grew out of the experience and insight of people working in the field. It follows then, that the best way to learn about agile is to experience it. Over the course of this short workshop, which is popular as a stand-alone presentation to user groups and at conferences, we will engage the power of simulations and learning games to evoke and explore various aspects of the Agile experience. Warning! This will be a participatory learning experience, without a PowerPoint safety net!
Areas we will explore will include: