The Modules
- Active Listening
- Agile 101
- The Agile Game
- Agile Requirements
- Backlog Grooming
- Business Case for Agile
- Coaching Questions
- Definition of Done
- Empirical Processes
- Estimation (Story Sizing)
- Experiencing Agility
- Multitasking
- Paper Prototyping
- Pair Programming TDD Demo
- Project Chartering
- Release Planning
- Retrospectives
- Scaling Scrum
- Self-Organization
- Sprint Termination
- Story Mapping
- SWOT Analysis
- Tapping Group Wisdom
- Theory of Constraints
- User Personas
- User Stories
- XP Technical Practices
- Our Teaching Style
- Certified ScrumMaster
- Certified Scrum Product Owner
- Agile Tools and Practices
- Test Driven Development in Java
- Test Driven Development in C#
- Advanced Scrum Master Skills
- Mastering Agile Requirements
- Agile Project Management
- Bootstrapping Your Scrum Team
- The Agile Product Manager’s Guide to the Galaxy
- Creating Agile Learning Games
- Custom Training, Coaching and Facilitation
- Brown Bag Sessions
- Training Modules
This module is included in the following workshops:
- Agile Project Management
- Bootstrapping Your Scrum Team
- Certified ScrumMaster
The Agile Game
This is an experiential simulation of a full Agile project from team-formation through final delivery.
The best way to understand Agile development is to actually do it. This is a fast-paced, half-day session in which participants get to play ‘product owner,’ ‘ScrumMaster’ and ‘developer’ as their team plans, builds and releases product. The development environment includes: balloons, construction paper, playing cards and dice; no coding skills are required.It’s a lot of fun to play, but the learning that occurs is quite serious, and takes place on both the conceptual and kinetic levels.
The Agile Game is based on the XP Game, which was first developed as an open-source learning tool by Vera Peeters and Pascal Van Cauwenberghe and is used to teach Agile concepts to teams all around the world.